Question by 
               aidangig56 · Dec 26, 2016 at 11:22 PM · 
                c#gameobjecttransformvector3movetowards  
              
 
              Vector3.MoveTowards moving transform
My code
 public float runSpeed = 1;
     public Transform target; 
     float step = runSpeed * Time.deltaTime;
     
     transform.position = Vector3.MoveTowards(transform.position, target.position, step);
 
 
               I want to use Vector3.MoveTowards to a constantly moving object. For example, a player. The player is always moving but when I assign the public transform target. It doesn't go anywhere else after I play in editor, and it only goes to the start position not where player is constanly moving...
               Comment
              
 
               
              We need to see the entire script, and any other script(s) which act on it.
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