OnTriggerEnter Problems
im trying to do a save system in my game and i made a box collider, checked is trigger and put it where i want to have the game save when the player touches it, but unity is complaining about public being inside OnTriggerEnter heres the script using UnityEngine; using System.Collections;
public class Player : MonoBehaviour {
public int phone = 0;
public int monsterS = 1;
public int monsterH = 1;
public int monsterA = 1;
public int character = 0;
public int awake = 0;
public int time = 1;
void OnTriggerEnter(Collider other){
public void Save ()
{
SaveLoadManager.SavePlayer (this);
}
} public void Load(){
int[] LoadedStats = SaveLoadManager.LoadPlayer ();
phone = LoadedStats[0];
monsterS = LoadedStats[1];
monsterH = LoadedStats[2];
monsterA = LoadedStats[3];
character = LoadedStats[4];
awake = LoadedStats[5];
time = LoadedStats [6];
}
}
i really dont know what to do at this point.
Answer by blitzcloud · Sep 13, 2016 at 12:33 AM
I don't use C#, but as far as I know, all you need is make the void outside of the triggerenter void, and just call it:
like...
public class Player : MonoBehaviour {
public int phone = 0;
public int monsterS = 1;
public int monsterH = 1;
public int monsterA = 1;
public int character = 0;
public int awake = 0;
public int time = 1;
void OnTriggerEnter(Collider other){
Save();
}
public void Save ()
{
SaveLoadManager.SavePlayer (this);
}
That should work?
BEcause it feels you're trying to declare what in JS would be a function, within a function, but it wouldn't even call it in the first place. You're just saying what it's meant to do, not telling it to do it.
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