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Question by megabrobro · Jul 24, 2017 at 04:13 AM · unity 5physicscollision detectioncarstandard-assets

Any ideas how I could slightly improve the Standard Assets car side collisions.

Hi there, I am making a racing game where the track has a mesh collider and the sides are exactly vertical. The road is very wide, but if u even so much as clip the side the unity standard car im using just spins the rear end round and you end up facing backwards.

It doesnt feel right. I think, as this is just an arcade, dodge-stuff, style racing game. Id like to make it bounce slightly when it touches the side. But I dont know where to start with changing that behaviour. (When i say bounce, what i mean is just kind of nudge you slowly a tiny bit back into the middle and not spin the back end out)

Any help will be massively appreciated.

Thanks

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Answer by nt314p · Jul 26, 2017 at 01:16 AM

Create a new physics material and set the friction close to 0. This will help the car "slide" along the side of the track instead of being slowed down by it. You can also try moving your wheel colliders more in just in case they are also hitting the side of the track.

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avatar image megabrobro · Jul 26, 2017 at 10:43 AM 0
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thank you . I will certainly look to get this done. $$anonymous$$y only problem is (and this will $$anonymous$$ch me for using a prefab track that I downloaded from assets store), that the track and barrier is all in one piece and thy share one mesh collider. So I may have to find a way to set the new physics material only to the side barriers .

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