Multi-display overlay issue with transparency; Background becomes distorted when using multi-display.
Hello there and thanks for taking the time to take a look at my problem!
I'm creating an overlay for a broadcast that needs to be transparent. I'm trying to make it so that the application is run in two windows, one for the actual rendering of the overlay, and one for a technician to tinker with the onscreen display without revealing what's going on under the hood.
It works fine when just one display is being used, here's what it looks like:
When I use Display.displays[1].Activate(); to activate the second monitor, the background becomes heavily distorted, as seen in this screenshot:
Unity is probably doing this by design, and I'm wondering if anyone knows of a way to disable this. I've Googled around to no avail.
Thanks very much for your time and I appreciate any insight. Have a great day!
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