Question by 
               sama-van · Dec 29, 2017 at 01:16 AM · 
                quaternionquaternion.lookrotation  
              
 
              Uniform quaternion from a list of points?
Hi!
Opened a thread here but no answer yet then.....
I have a list of points, and trying to get the correction Quaternion for each points. Unfortunately when the forward direction change, the Up direction change brutally...
Any idea how to fix this? :)
sample code from the loop defining the quaternion of each points :
  Quaternion [] GetQuaternions1(Vector3 [] points)
         {
             List<Quaternion> rotations = new List<Quaternion> ();
             Quaternion quatFrom, quatTo = new Quaternion();
             for (int i = 0; i < points.Length; i++)
             {
                 if (i == 0)
                 {
                     quatTo = Quaternion.LookRotation (points [i + 1] - points [i]);
                     rotations.Add(quatTo);
                 }
                 else if (points.Length > 1 && i > 0)
                 {
                     if (i < points.Length - 1)
                     {
                         quatFrom = quatTo;
                         quatTo = Quaternion.LookRotation (points [i + 1] - points [i]);
                     }
                     rotations.Add(quatTo);
                 }
             }
             return rotations.ToArray ();
         }
 
               
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