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Question by paragb · Sep 12, 2016 at 12:47 PM · editor-scripting

Disable the scene while displaying editor progress bar.

hi, I am displaying a progress bar using "EditorUtility.DisplayProgressBar", but I still can modify the scene while progress bar is showing. I don't want scene to be modified while editor script is processing the scene. Is it possible to display the progress bar and disable scene editing.

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Answer by YinXiaozhou · Sep 19, 2016 at 03:20 AM

Can you give more detail about the work you want to process by the script? Since if you do the processing in one single call. The editor will be blocked automatically. Like,

 public class testEditor
 {
     [MenuItem("Test/TestProgressBar")]
     static void TestProgressBar()
     {
         double startTime = EditorApplication.timeSinceStartup;
 
         while(EditorApplication.timeSinceStartup < startTime + 5)
             EditorUtility.DisplayProgressBar("", "", (float)((EditorApplication.timeSinceStartup - startTime) / 5));
 
         EditorUtility.ClearProgressBar();
 
     }
 }
 
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avatar image paragb · Sep 19, 2016 at 05:38 AM 0
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Hi,

I am using co-routine in the editor, so that I can print out debug logs to see what is happening.

avatar image YinXiaozhou paragb · Sep 19, 2016 at 02:45 PM 0
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@paragb Then I guess you need to choose one, blocking input or watching the log output. BTW you can also show the progress information in the progress bar.

avatar image paragb YinXiaozhou · Sep 20, 2016 at 08:31 AM 0
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hi, Thank you, i guess i'll have to use progress information in progress bar.

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