Question by 
               Vrzasq · Jun 05, 2020 at 09:26 AM · 
                animationscripting problemanimatortransitionscondition  
              
 
              How to modify animator transition conditions via script
Hi,
What I woulld like to achive its to create a script which will modify animator transition condition via script. Currently I have came with this:
 using UnityEditor.Animations;
 using UnityEngine;
 
 [RequireComponent(typeof(Animator))]
 public class AnimationController : MonoBehaviour
 {
     public float walkTreshold = 0.1f;
     public float runTreshold = 2.0f;
 
     void OnValidate()
     {
         var animator = GetComponent<Animator>();
 
         var animatorController = animator.runtimeAnimatorController as AnimatorController;
         if (animatorController == null)
             return;
 
         var baseLayer = animatorController.layers[0];
         for (int i = 0; i < baseLayer.stateMachine.states.Length; i++)
         {
             for (int j = 0; j < baseLayer.stateMachine.states[i].state.transitions.Length; j++)
             {
                 if (baseLayer.stateMachine.states[i].state.transitions[j].name == "run")
                     baseLayer.stateMachine.states[i].state.transitions[j].conditions[0].threshold = runTreshold;
             }
         }
     }
 }
 
               Animator looks like this:

Script is attached to game object and debugger enter if statment. Unfortunetly value does not change. After 4h trials and errors I can't figure why.
 
                 
                capture.png 
                (132.2 kB) 
               
 
              
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