Question by
unity_UC-o3pKb32U3QA · Nov 29, 2019 at 09:07 AM ·
terrainplaneprocedural generation
Can you use a height map on a plane?
Hello,
I'm aware that you can use a height map on a terrain GameObject to create mountains, canyons etc. However I'm developing a game where the terrain is infinitely generated using planes and perlin noise.
So ideally I would like to create terrain features using planes, for example, instantiating a set of planes with a designated height map instead of using perlin noise.
Any help would be appreciated.
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