Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by La-Spada · Oct 02, 2016 at 09:30 AM · gameobjectflickering

Gameobject flickers

I am using LeapMotion in Unity, and I want a GameObject to be visible only when the hands are in a certain position, in this case only when the hand has all the fingers extended and the palm is facing up. And that object has to follow the position of the palm while it is visible. The script works, but i can't see properly the object, it flickers like this:

https://media.giphy.com/media/6v4Q66zNzRlLy/giphy.gif

There is the script that shows the object.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 
 namespace Leap.Unity
 {
     public class SeeObject : MonoBehaviour
     {
         public Text textr;
         public Text textl;
         public GameObject sphere;
         public IHandModel HandModel_L = null;
         public IHandModel HandModel_R = null;
 
         bool openPalm,upPalm;
         int openp, upp;
 
 
         Vector3 palmPos= new Vector3(0,0,0);
        public void Awake()
         {
             sphere.SetActive(false);
         }
 
         public void Update()
         {
             if(openp==1 && upp==1)
             {
                 palmPos = HandModel_L.GetLeapHand().PalmPosition.ToVector3();
             }
             else if (openp == 2 && upp == 2)
             {
                 palmPos = HandModel_R.GetLeapHand().PalmPosition.ToVector3();
 
             }
             sphere.transform.position = palmPos + new Vector3(0, 0.1f, 0);
             ShowSphere();
         }
 
 
         public void IsOpenPalm(int open) //open=0 not open, open=1 leftHand, open=2 rightHand
         {
             openp = open;
             if (open > 0)
             {
                 openPalm = true;
                 textr.text = "open";
             }
             else
             {
                 openPalm = false;
                 textr.text = "close";
 
             }
         }
 
 
           public void IsPalmUp(int up) //up=0 is down, up=1 leftHand, up=2 rightHand
         {
             upp = up;
             if (up >0)
             {
                 upPalm = true;
               textl.text = "palm up";
             }
             else
             {
                 upPalm = false;
               textl.text = "palmo down";
 
             }
         }
 
         private void ShowSphere()
         {
             if(upPalm && openPalm)
             {
                 sphere.SetActive(true);
                 sphere.transform.position = palmPos + new Vector3(0, 0.1f, 0);
             }
             else
                 sphere.SetActive(false);
 
         }
         
 
         
     }
 }
 
 
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by La-Spada · Oct 06, 2016 at 08:23 AM

FIXED In the Editor I accidentally set two right hands, and of course the script didn't work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How Can I Create My Own Textures? 3 Answers

How do i move a game object in front of another one 2D? 1 Answer

My gameobjects keep changing layers 1 Answer

Can not access GetComponentInParent ( ). usegravity 1 Answer

Gameobject list does not retrieve the first index in for loop 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges