Gfx.WaitForPresent killing my framerate...
I don't understand this... It was working perfectly fine last night, and I haven't changed anything since. And today, all of a sudden, my framerate falls into the 10's (down from 2000). The profiler shows this:
I had never seen this "Gfx.WaitForPresent". Some googling resulted in it being something to do with v-sync? I don't recall ever turning v-sync on. Someone help please! D:
Edit: The meshes in memory seems to act odd during these gfx lags. Maybe that's related?
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Answer by Highwalker · Sep 11, 2016 at 08:30 AM
Fixed it myself by doing absolutely nothing at all.... Well okay then...