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Question by Stardog · Jun 20, 2011 at 06:27 PM · listclass

Adding class info to a list on start

I'm trying to manually add some class info to a list. See the commenting.

 public class Achievement
 {
     public int achievementID;
     public string achievementName;
     public string achievementDescription;
 }
 
 //============================================
 
 void Awake()
 {
     List<Achievement> create = new List<Achievement>();

     //Can't figure out what to type here...
     create.Add();

     //Want this kind of functionality:
     create[0].achievementID = 0;
     create[0].achievementName = "Achievement One";
     create[0].achievementDescription = "Description";
     
     create[1].achievementID = 1;
     create[1].achievementName = "Achievement Two";
     create[1].achievementDescription = "Description";
 }
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Answer by sneftel · Jun 20, 2011 at 06:38 PM

There's a couple of options. First of all:

 Achievement a = new Achievement();
 a.achievementID = 0;
 a.achievementName = "Achievement One";
 a.achievementDescription = "Description";
 create.Add(a);

Another option is to add a constructor for Achievement taking those three params, such that you can:

create.Add(new Achievement(0, "Achievement One", "Description"));

Oh, and I guess if you wanted you could just do create.Add(new Achievement()) and then set the members from within the container. But that's ugly.

BTW, it's a little silly that all three members of Achievement start with "achievement". How about just id, name, and description? C# will remember what you mean.

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avatar image Stardog · Jun 20, 2011 at 06:46 PM 0
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That works perfectly, thanks. I started them with "achievement" because I thought words like name/id on their own might conflict with something inside Unity, but maybe not.

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