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Question by strk44 · Oct 23, 2015 at 11:57 AM · unity 5blenderanimationscontrolsbones

Can I control the movements of bones without animation.

Hi,

I am very new to using unity for game development. I was wondering if in unity would it be possible to import a rigged character with bones and no animation into unity and control all the movements of the bones just by using unity? For example if I use blender for rigging a hand with bones without animation can I control the movement to of the bones such as making a fist and then change to another hand gesture.

Thanks Alex

Let me know if you need more clarification.

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Answer by Owen-Reynolds · Oct 23, 2015 at 02:25 PM

Yes. Bones are just transforms, so can be rotated (or even moved) in the usual way.

Of course, you do have to know how to program a rotation, how to find children, probably know about local vs. global, and all that. If you want to use Inverse Kinematics, you have to look up the old high-school SSA formulas for it.

There's also a way to let animation run, and manually pose only some bones (just do a Search.)

To test, bring the model into your scene, expand it in Hierarchy, select some bones (which are really transforms) and rotate them. Try to pose the model. You'll see any pose is just changing Rotation values in in Inspector for a particular child transform. And a program can do that.

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avatar image strk44 · Oct 23, 2015 at 08:47 PM 0
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@Owen Reynolds Thank you, that is what I was shooting for to be able to program and control all the moments in unity.

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