Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dragonly · Mar 08, 2016 at 01:28 AM · uibuttonjoystickunity 4.6

UI: On pointer down enter detection

Hello, I am currently struggling with this.

How to detect OnPointerDown when it enters other ui element?

I want to make that when user presses shoot (number 1) and drags finger to joystick (number 2), joystick detects the finger, rotates player object and also continues to shoot at the same time?

I am using Unity Joystick.cs

 using UnityEngine;
 using UnityEngine.EventSystems;
 using UnitySampleAssets.CrossPlatformInput;
 
 public class Joystick : MonoBehaviour , IPointerUpHandler , IDragHandler, IPointerDownHandler  {
 
     public int MovementRange = 100;
 
     public enum AxisOption
     {                                                    // Options for which axes to use                                                     
         Both,                                            // Use both
         OnlyHorizontal,                                  // Only horizontal
         OnlyVertical                                     // Only vertical
     }
 
     public AxisOption axesToUse = AxisOption.Both;   // The options for the axes that the still will use
     public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
     public string verticalAxisName = "Vertical";     // The name given to the vertical axis for the cross platform input 
 
     private Vector3 startPos;
     private bool useX;                         // Toggle for using the x axis
     private bool useY;                         // Toggle for using the Y axis
     private CrossPlatformInputManager.VirtualAxis horizontalVirtualAxis;      // Reference to the joystick in the cross platform input
     private CrossPlatformInputManager.VirtualAxis verticalVirtualAxis;        // Reference to the joystick in the cross platform input
    
     void OnEnable () 
     {
         CreateVirtualAxes ();
     }
     
     
     
     void Start ()
     {
        startPos = transform.position;
     }
 
     private void UpdateVirtualAxes (Vector3 value) {
 
         var delta = startPos - value;
         delta.y = -delta.y;
         delta /= MovementRange;
         if(useX)
         horizontalVirtualAxis.Update (-delta.x);
 
         if(useY)
         verticalVirtualAxis.Update (delta.y);
 
     }
 
     private void CreateVirtualAxes()
     {
         // set axes to use
         useX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
         useY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
 
         // create new axes based on axes to use
         if (useX)
             horizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
         if (useY)
             verticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
     }
 
 
     public  void OnDrag(PointerEventData data) {
 
         Vector3 newPos = Vector3.zero;
 
         if (useX) {
             int delta = (int) (data.position.x - startPos.x);
             newPos.x = delta;
         }
 
         if (useY)
         {
             int delta = (int)(data.position.y - startPos.y);
             newPos.y = delta;
         }
         transform.position = Vector3.ClampMagnitude( new Vector3(newPos.x , newPos.y , newPos.z), MovementRange) + startPos;
         UpdateVirtualAxes (transform.position);
     }
 
 
     public  void OnPointerUp(PointerEventData data)
     {
         transform.position = startPos;
         UpdateVirtualAxes (startPos);
     }
 
     public  void OnPointerDown (PointerEventData data) 
     {
         OnDrag(data);
     }
 
 
 
     void OnDisable () {
         // remove the joysticks from the cross platform input
         if (useX)
         {
             horizontalVirtualAxis.Remove();
         }
         if (useY)
         {
             verticalVirtualAxis.Remove();
         }
     }
 }

alt text

expl.png (41.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I catch a click on a non-interactable button? 1 Answer

Problem with highlighting correct answer, any idea? 1 Answer

Can't Add OnClick.Add.Listener To Multiplayer UI 2 Answers

Ignore players movement when I click on a UI button 0 Answers

UI buttons don't work with Canvas Render Mode: Screen Space - Camera. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges