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Is Unity loading scene too fast?
Hello dear community.
Here's the thing. I am developing a mobile game. The game is done and working without any problem on Android devices. It's ready to be published on google play.
Then I switched platform to iOS. Build it, moved the output to Mac, opened it xCode, set it up, made a build. That gave me .ipa file. Since I don't have a cable to connect iPad with Mac, i sent this .ipa file to the windows computer. Using iTunes I moved this .ipa file to iPad and installed it. The main menu was working pretty much as expected. But then I opened another scene and after like 2 seconds the application closed. Except the main menu scene, there are 4 others scenes (maps of the MOBA game). All of them the same result.
I opened up the Profiler in the Unity editor and checked what could possibly do the mess, but it seems like CPU, GPU and memory have really low requirements (like 200 MB RAM needed).
I have no idea what could possibly cause this issue. Perhaps the scenes are loading too fast and application crashes?
I will be grateful for any advice. Also please note, that i can't connect the Mac with iPad since I don't have the cable. :/
Answer by Magnomous · Sep 10, 2016 at 10:53 PM
The problem was in Admob. It works perfectly now, after removing it...
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