Question by
Dr-Orange · Sep 10, 2016 at 08:00 AM ·
unity 52d gamemultiplayer-networking
Fix Override error
Im relatively new to coding so i dont know too much. Im making a 2d multiplayer game and unity said 'PlayerNetworkingSetup.OnStartLocalPlayer() is marked as an override but no suitable method found to override'
Here's My Script:
public class PlayerNetworkSetup : MonoBehaviour {
public override void OnStartLocalPlayer () {
GetComponent <Controller2D> ().enabled = true;
GetComponent <Player> ().enabled = true;
}
}
Comment
Best Answer
Answer by LacunaCorp · Sep 16, 2016 at 03:59 PM
You have your class as a MonoBehaviour, change it to NetworkBehaviour.
Your answer
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