Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by El Maxo · Jan 08, 2016 at 11:36 AM · nullreferenceexception

Object reference not set to an instance of an object C#

Hi guys,

I am currently trying to code a script that will allow me to spawn a prefab and add force, I have got half way, allowing it to spawn in. my issue arises when I try add force to the spawned prefab. Have had an issue complying my prototype code, but when I run it I have an error appear :

Object reference not set to an instance of an object Gun1ShootScript.Update () (at Assets/Scripts/Gun1ShootScript.cs:20)

From what I have looked into It looks like it is struggling to find the prefab, My question is how should I apply force to this?

 using UnityEngine;
     using System.Collections;
     
     public class Gun1ShootScript : MonoBehaviour {
     
         public GameObject Bullet1;
         public float speed = 20;
         Rigidbody RB;
         // Use this for initialization
         void Start () {
         
         }
     
         // Update is called once per frame
         void Update() {
     
             if (Input.GetButtonDown("Fire1"))
             {
                 Rigidbody instantiatedProjectile = Instantiate(Bullet1, transform.position, transform.rotation) as Rigidbody;
                 instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(speed, 0f, 0f));
     
          
             }
         }
     }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Oribow · Jan 08, 2016 at 11:42 AM 0
Share

Are you sure you have a rigidbody on your projectile?

avatar image El Maxo Oribow · Jan 08, 2016 at 11:46 AM 0
Share

Yes I do, tried editing some of the properties on it but to no avail

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NullReferenceException when using gameObject.SetActive(false); 0 Answers

This script was functioning perfectly then i turned it back on and it is giving me a null reference error 1 Answer

null reference exception 0 Answers

Random Chance NullReferenceException: Object reference not set to an instance of an object 2 Answers

NullReference.Exveption: Object reference not set to an instance of an object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges