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Mixed Reality (Odyssey) controllers not tracking with SteamVR interaction system!
Hey, I have a very specific problem. I'm using SteamVR and trying to get the Samsung Odyssey controllers to work with the interaction system. The problem is, that even in the interaction system example scene, SteamVR fails to track my Odyssey controllers. The correct model is shown, but they are locked at (0, 0, 0) and input does not work. No error messages. Windows is still tracking them in the background, as the boundary reacts to them.
If I instead use the "normal" SteamVR prefab, the controllers are tracked and acceptign input perfectly fine. Of course then I can't use the interaction system... Any idea why, and how can i fix/work around it?
Or perhaps there is a better place to ask this question? :)
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