Help with URP shader for a procedural terrain mesh
I'm interested in starting a new project following Catlike Coding's hex map tutorial here https://catlikecoding.com/unity/tutorials/hex-map/.
In the tutorial, a custom shader is written for selecting and changing the texture for each hexagon, and for bending those textures between hexagons. This is an older tutorial, however, and I wish to use Unity's new URP in my project. I am a complete novice when it comes to shaders in general, so need some guidance and direction towards resources. Ideally, I would like to use Shader Graph; although I am a novice with this also, I would prefer to learn this than shader programing.
Cheers.
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