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Question by eskovas · Jan 23, 2013 at 07:44 PM · renderinglightmapforwarddeferred

Deferred Lighting not working properly

Hello I recently purchased Unity Pro and i was switching some things and the deferred lighting seems to not be working properly. for example if i don't use lightmaps, then the whole scene disapears...

alt text 1: Deferred lighting with lightmaps 2: Forward with lightmaps 3: Deferred lighting without lightmaps

One other problem is that the camera is rendering double the polygons in deferred lighting than with forward.

I tried to create a new scene in the project and the same thing happens, but when i create a new project, everything is ok.

I'm using some shaders created with Strumpy Shader Editor but not on all objects.

Here's another image: I created a new scene and created a plane and a spot light and this happens alt text

Can someone say why this is happening?

Thanks

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Answer by MarkD · Oct 20, 2013 at 06:53 PM

I don't know if you will still read this, but the strumpy shader editor is getting out-dated. Some shaders i create in it bug out ones ingame.

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