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Question by awsome129 · Sep 09, 2016 at 07:18 PM · rigidbodyinputupdateframe

Bullet Firing Every Frame

So I wrote this shooting code so when the player pressed left mouse button a bullet will fire. However, a bullets if being fired every frame even when i didn't press fire. Help!!

Shooting Code:

using UnityEngine; using System.Collections;

public class PlayerShooting : MonoBehaviour {

 GameObject prefab;
   


 // Use this for initialization
 void Start()
 {
     prefab = Resources.Load("Bullet") as GameObject;
     

 }

 void FixedUpdate()
 {
     if (Input.GetMouseButtonDown(0)) ;
     {
         GameObject Bullet = Instantiate(prefab) as GameObject;
         Bullet.transform.position = transform.position + Camera.main.transform.forward * 5;
         Rigidbody rb = Bullet.GetComponent<Rigidbody>();
         rb.velocity = Camera.main.transform.forward * 100;

     }
 }


  

}

    `
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Answer by 3tai · Sep 09, 2016 at 09:10 PM

 if (Input.GetMouseButtonDown(0)) ;

you have a semicolon at the end of your if, effectively ending the if-check.

also, why are you using input within FixedUpdate() instead of Update()?

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Answer by awsome129 · Sep 10, 2016 at 12:41 AM

ty for the answer that actually fixes alot of problems i have always had with unity lol. I used FixedUpdate has a desperate attempt to fix this, I just never changed it back. Ty

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