Culling of faces
Hello! I woud like to know if there is a way of activating and deactivating culling of faces in a geometry without using the script.(without writing a script)
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Answer by Namey5 · Sep 11, 2016 at 07:49 AM
You would do it through a custom shader, i.e.
...
Properties {
...
[MaterialEnum(Off,0,Front,1,Back,2)] _Cull ("Cull", Int) = 2
...
Subshader {
...
Cull [_Cull]
...
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