Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by agiro · Sep 09, 2016 at 01:55 PM · c#unity 5quaternion

Quaternion lerp back and forth

I want to lerp along the Z axis forth and back the same amount to avoid spinning (as my sprite is not a circular one). To do this I planned to random a forward angle, store it, lerp to it then lerp back with the same amount. However, this gives some weird popping as when the backwards rotations starts the starting angle wouldn't be the same, but it is. When I call it, I give it the same time to interpolate between. Some code:

 IEnumerator LerpQuat(QuatLerpInput rotThis, float time, float leftBoundary, float rightBoundary)
 {
     /*
      * we want to rotate forward, then backward the same amount
      * to avoid spinning. we store the given value to both of these.
     */
 
     Transform stuffToRot = rotThis.godRayGO.transform;
 
     float lastTime = Time.realtimeSinceStartup;
     float timer = 0.0f;
     switch (rotThis.rotState)
     {
         case (QuatLerpInput.RotationStates.rotAway):
             rotThis.deltaRot = Random.Range(leftBoundary, rightBoundary);
             while (timer < time)
             {
                 stuffToRot.rotation = Quaternion.Euler(stuffToRot.rotation.x, stuffToRot.rotation.y,
                     Mathf.LerpAngle(rotThis.idleRot, rotThis.idleRot + rotThis.deltaRot, timer / time));
                 timer += (Time.realtimeSinceStartup - lastTime);
                 lastTime = Time.realtimeSinceStartup;
                 yield return null;
             }
             rotThis.rotState = QuatLerpInput.RotationStates.setBack;
             break;
         case (QuatLerpInput.RotationStates.setBack):
             while (timer < time)
             {
                 stuffToRot.rotation = Quaternion.Euler(stuffToRot.rotation.x, stuffToRot.rotation.y,
                     Mathf.LerpAngle(rotThis.idleRot + rotThis.deltaRot, rotThis.idleRot, timer / time));
                 timer += (Time.realtimeSinceStartup - lastTime);
                 lastTime = Time.realtimeSinceStartup;
                 yield return null;
             }
             rotThis.rotState = QuatLerpInput.RotationStates.rotAway;
             break;
     }
 
 }
 public class QuatLerpInput
 {
     public GameObject godRayGO;
     public float deltaRot;
     public float idleRot;
     public enum RotationStates
     {
         rotAway, setBack
     }
     public RotationStates rotState = RotationStates.rotAway;
     public QuatLerpInput(GameObject godRayGO)
     {
         this.godRayGO = godRayGO;
         deltaRot = godRayGO.transform.rotation.z;
         idleRot = godRayGO.transform.rotation.z;
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

251 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flip 3D Character Rotation 180 on Y axis 1 Answer

C# I need to move object in a cycle 0 Answers

Keys "A" and "D" to TURN and not TURN and RUN 0 Answers

Can someone please help me with mesh extrusion 0 Answers

NullReferenceException: Object reference not set to an instance of an object, again 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges