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Question by Jeezker · May 26, 2019 at 08:31 AM · 2d gamerigidbody2dcollider2d

2D Rubber hands (Weird question)

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I want to attach some rubber hands to an object with a Rigidbody2D. As you can see the hands have colliders and bend when touching something.

How the hell do I make something like this? xD

Thanks!

rubber.png (15.5 kB)
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Answer by kreaturian · May 27, 2019 at 05:55 AM

I think that you need the Hinge Joint component in Unity. This is what you use to create ragdolls. Here is a great tutorial on how they work. https://youtu.be/93yUC5ASdv8

I also created a scene as an example of what I think you want and you can use it as a basis for what you are trying to create. https://drive.google.com/open?id=1PWeEdZ_PixgJ6bzuBrG4MNIw4NtnxJJ0 . Also the scene is in 2019.1.3 but it should work in slightly earlier versions.

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avatar image Jeezker · May 31, 2019 at 10:35 AM 0
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Hey thanks so much for your answer. Unfortunately the behaviour of the hinge join attached to a moving object is weird. It behaves like rubber, getting further away the faster it moves.

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