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Question by CgShady · Feb 11, 2012 at 10:02 PM · texturecolorhdrlinearcorrection

texture import gamma settings

Hi,

We are working a project that involves "accurate" rendering. In this process, gamma is quite important. We figured we'd use the Image Color Correction filters to apply a gamma on the image.

Though, we need to linearize our textures, which were saved with a 2.2 gamma value. I don't see anything regarding the gamma in the texture importer. The only gamma value is in regards to the mipmaps rendering.

Are we meant to linearize (de-gamma) our textures off-line with photoshop or something ? Is there something in 3.5 that fixes that ?

Thanks

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avatar image asafsitner · Feb 12, 2012 at 03:39 AM 0
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Unity really is not the right engine for accurate rendering.

You might want to consider CryEngine 3 SD$$anonymous$$ or something like Lumion.

$$anonymous$$ore information about your project and your specific needs would help identify the right tool for the job.

avatar image CgShady · Feb 12, 2012 at 02:25 PM 0
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Unity is the right engine, as it's the only one that allows to target both the PC and the iPad, which are the target platforms for our app. Plus, we're not going to switch every two apps we make, because such or such engine is better at handling such or such feature. Further more, we are not asking for an "automatic and dumb proof" engine, we know what it takes to render our images properly. We have nothing in our setup but custom home made shaders. I don't mean to be rude, but pointing us in the direction of another engine is far from the kind of answers we expect here.

If someone knows about gamma settings in Unity, help would be much appreciated. I can see that "gamma" is not even a tag in Unity Answers. I guess it's not a popular topic.

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