Question by
AndersonDev · Feb 11, 2016 at 09:15 AM ·
scripting problemiosiapinapp purchase
Unity IAP Help!
Hi, I implemented Unity IAP in my project.
void InitializePurchasing() {
var module = StandardPurchasingModule.Instance();
//module.useFakeStoreUIMode = FakeStoreUIMode.StandardUser;
var builder = ConfigurationBuilder.Instance(module);
builder.AddProduct(FULL_VERSION_ID, ProductType.NonConsumable, new IDs(){{FULL_VERSION_APPLE_ID, AppleAppStore.Name},});
UnityPurchasing.Initialize(this, builder);
}
FULL_VERSION_APPLE_ID - is correct id of NonConsumable purshase and registered in iTunes Connect (FULL_VERSION_APPLE_ID = FULL_VERSION_ID).
But on iPhone I have init error: "NoProductsAvaliable" .
Comment