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Question by TheGDX · Dec 08, 2018 at 09:10 AM · collisionphysicscollision detectiondynamiccontinuous

Continuous collision detection - unnatural behaviour

Hi, I'm working on a racing game where objects move at high speed thus forcing me to use continuous collision detection to prevent objects from passing through eachother. The problem I'm experiencing with CCD is that the collisions, when compared to Discrete, appear to be in slow motion or not as reactive.


Here's an example - (slow motion): alt text

From left to right:
- Continuous
- Continuous Dynamic
- Continuous Speculative (2018.3)
- Discrete


Now, Continuous Speculative seems to be reasonable but it breaks my wheelcolliders (bumps all over the place on a straight surface) and doesn't slide as it's supposed to.

Any ideas on how to tackle this issue with CCD would be appreciated - thanks.

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