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Question by yogha001 · Dec 02, 2019 at 12:28 PM · scripting problembuild settingswindows 10project settingsshell

Windows command prompt is not working when the Project is built

Hello, I'm new to Unity, the project I'm woking on is my first project. I had to have access to the windows command prompt beacuse I'm using an USB 3.1 Switchable Hub, to set on/off the single Hub ports using some created UI Toggles.
I'm using Unity version 2018.4.11f1, writing my scripts on C# . The script i wrote is simple and it's woking on the play mode but it doesnt work when I build and compile my project. I'm not sure if I have a problem on the script itself or on the project/Build Settings. The USB Hub I'm using : [link text][1]
I would appreciate any help


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HubControl : MonoBehaviour
{
public string ApplicationPath;
public bool Status;
private void Awake()
{
ApplicationPath = Application.dataPath.Replace("/Assets", "").Replace("/", "\\");
System.Diagnostics.Process.Start(ApplicationPath + "\\hubControl\\ykushcmd.exe", "ykush3 -d 3");
Status = false;
}
public void Toggle(int Port)
{
if(!Status)
{
string strCmdText;
strCmdText = "ykush3 -u " + Port.ToString(); //This command to open a new notepad
System.Diagnostics.Process.Start(ApplicationPath + "\\hubControl\\ykushcmd.exe", strCmdText);
//Start cmd process
Status = true;
}
else
{
string strCmdText;
strCmdText = "ykush3 -d " + Port.ToString(); //This command to open a new notepad
System.Diagnostics.Process.Start(ApplicationPath + "\\hubControl\\ykushcmd.exe", strCmdText);
//Start cmd process
Status = false;
}
}
}

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