Why is the Windows Store app install so big?
I recently made a game for android and windows store. android apk is 25mb, windows store is 30 mb. But when i install the windows store app to WP8.1 mobile (Lumia 430), it shows that the install size is 427MB. Woah, Why so big? and what can i do to reduce the size?
Using Unity 5.3.5p1.
Answer by Aseemy · Jun 07, 2016 at 09:43 AM
It was really stupid of me. I had selected the same texture compression method for all my build types. I was using 16 bit compression for all, android, windows, standalone. It does have a small size for android, but like i said windows size was huge.
I have now selected the crunched method for windows. shared assets size down from 395mb to 33mb.
Answer by Sorskoot · Jun 03, 2016 at 06:16 AM
I'm not sure what is going on, but the .appx file that is created is a zip file. If you rename it to .zip it's easy to open up and see what is inside. Maybe that'll help find a way to reduce the size.
Hmm, turns out i have 395$$anonymous$$B worth of shared assets in about 80 scenes.
Each shared asset seems to be about 5-10 mb each. There isnt much different between those scenes. I will post when i know more. Thanks
Your answer
Follow this Question
Related Questions
Error :Currently selected backend ill2ccp not installed (UWP) 0 Answers
[Hololens] Connecting using Unity's UNET doesn't work after the first time connecting 1 Answer
WINDOWS APP STORE crashed when building a Universal 10 app 0 Answers
which windows phone store app permissions/declarations for unity? 0 Answers
While porting the game to WIndows Phone 8.1 it runs too slow on device 0 Answers