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Question by Dreamhaxor · Mar 04, 2014 at 01:12 PM · collisionraycastnavmeshagent

Navmesh Agent breakes colliders

I have a gameobject that i wish to select with the mouse via raycast, but the thing is the moment i enable the navmesh agent on it collision detection completely stops for the game object. boath RayCast, and OverlapingSpheres fail to detect the existence of the gameobject (yet they wree able to detect with with no navmesh agent, and still can when i turn the navmesh agent off).

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avatar image Dreamhaxor · Mar 05, 2014 at 03:02 PM 0
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noone? any suggestions at least?

avatar image fifthknotch · Mar 05, 2014 at 03:35 PM 0
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I had trouble with navmesh agents ignoring my ray casts as well. I found that my ray cast worked the first couple seconds and then no long detected anything. It might be a bug.

avatar image Dreamhaxor · Mar 05, 2014 at 03:37 PM 0
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that's exactly what happens to me

avatar image fifthknotch · Mar 05, 2014 at 03:41 PM 0
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I ended up using boxcolliders as triggers. It is crude but worked for my game.

avatar image Dreamhaxor · Mar 05, 2014 at 03:42 PM 0
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ill try and see what happens, thanks for the tip.

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