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Create a framework bundle for Standalone build
I have a Unity project that uses a native ios framework (SDK) from C# scripts. When I compile it for iOS app (.ipa), everything works fine. I want to compile it for macOS, too, that means Standalone build. In the docs I see that I need to convert it to a bundle.
How can I do it?
Also, what structure should I keep?
I have the plugin in Project-Name/Assets/SDK-Name/Plugins/SDK.framework
and C# script that calls it in Project-Name/Assets/SDK-Name/Plugins/SDKName/iOS/SomeFile.cs
. This gives me EntryPointNotFoundException
for now.
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