Bypassing network match password
I'm working on a networked game and am interested in making an admin build where I can do certain things other players can't, have my own character model that others can't use, initiate special game modes etc. One of the things that seem like it may be important at some point would be to enter any match. Obviously I intend to allow people to make password matches so that they can play with their friends.
In short the question is whether I can have my admin build bypass the password requirement for a match with the default HLAPI or if I'd have to create custom behavior, possibly with them having to enter the match before I can check their password.
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