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How do you setup Depth Bias Alpha for Shaders?
I would like to know how to have a shader that will change its Alpha value near the edges of a collision. I used to do this in UDK for Particle Shaders fairly simply... I have read it somewhere that in Unity, you need a pro version to be able to extract the Depth data of the scene from the camera and use it in the Shader. Using Strumpy shader editor. I am lost over here.
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Did you ever find a solution for this? I want to do same thing.
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