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Question by Tho654 · Jan 26, 2017 at 07:24 PM · unity 5networkingspawning

since update to 5.5.1f1 i keep getting Network is not active Error

i am trying to spawn a gameobject from the player. ( I spawn the player on the client and can see him walking around in the server and client)

but when i try to spawn the bullet ( yes i have registered the gameobject in the network manager) from what i can see my command (it has the Command attribute) where i call the NetworkServer.Spawn is not called on the server for some reason. But is excecuted on the client.

The error i keep getting is this. SpawnObject for FireBall(Clone) (UnityEngine.GameObject), NetworkServer is not active. Cannot spawn objects without an active server. UnityEngine.Networking.NetworkServer:Spawn(GameObject) FireBall:CmdAnimations(Int32) (at Assets/Resources/Objects/AnimationObjects/Magic/FireBall/Script/FireBall.cs:43) FireBall:Animations(Int32) (at Assets/Resources/Objects/AnimationObjects/Magic/FireBall/Script/FireBall.cs:22) AnimationController:Update() (at Assets/Resources/Objects/players/Person/Scripts/AnimationController.cs:127)

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