Question by 
               kaden1023 · Dec 19, 2021 at 05:56 PM · 
                movementtransformmovement scripteuleranglestransform.translate  
              
 
              Limit movement to just forward/backward and left/right
I am making a script:
 using UnityEngine;
 
 public class player : MonoBehaviour
 {
     public float moveSpeed;
     public float strafeSpeed;
     public GameObject playerCam;
 
     public float viewSpeedH = 2.0f;
     public float viewSpeedV = 2.0f;
 
     public float viewYaw = 0.0f;
     public float viewPitch = 0.0f;
     void Start()
     {
         moveSpeed = 5.0f;
         strafeSpeed = 2.5f;
     }
     void FixedUpdate()
     {
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");
         var forward = playerCam.transform.forward;
         var right = playerCam.transform.right;
 
         forward.y = 0f;
         right.y = 0f;
         forward.Normalize();
         right.Normalize();
 
         var desiredMoveDirection = forward * v + right * h;
 
         transform.Translate(desiredMoveDirection * moveSpeed * Time.deltaTime); 
     }
     void Update()
     {
     viewYaw += viewSpeedH * Input.GetAxis("Mouse X");
     viewPitch -= viewSpeedH * Input.GetAxis("Mouse Y");
     
     transform.eulerAngles = new Vector3(viewPitch, viewYaw, 0.0f);
     }
 }
How would I go about as to make it so the character can only move left/right and forward/backward?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                