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Question by TheGameDev · Sep 07, 2016 at 04:13 AM · console

debug.log does not show up, Why?

public class Timer : MonoBehaviour {

 float Seconds;

 // Use this for initialization
 void Start () {
     Seconds = 0f;
 }
 
 // Update is called once per frame
 void Update () {
     Seconds += Time.deltaTime;
         if (Seconds == 3.000000) {
             Debug.Log("It Works!");
             }
 }

}

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Answer by aditya · Sep 07, 2016 at 04:45 AM

Because you are checking for EXACT 3 Seconds by using this line if(Seconds == 3.00000) ... this line should be if(Seconds >= 3f) ... Pls mark this as Answer if it helped

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Answer by UmairEm · Sep 07, 2016 at 06:02 PM

The value of Seconds variable would never be exact 3. This is correct usage in this scenario :

 if (Mathf.Floor(Seconds) == 3) 
 {
     Debug.Log("It Works!");
 }
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Answer by Blue-Cut · Sep 07, 2016 at 09:22 PM

Time.deltaTime gives you the time in seconds since last update.

60fps ~ 0.016, 30fps ~ 0.033.

So if you have Seconds == 2.999 at one of your frame, it will be Seconds == 3.015 at the next frame, so greater than 3.0.

That is why you should use : if (Seconds >= 3.0f)

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