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Question by RaulG · Mar 11, 2015 at 08:53 AM · guinullreferenceexception

Null Reference exception bug?

 NullReferenceException: Object reference not set to an instance of an object
 UnityEngine.GUI.HandleTextFieldEventForDesktop (Rect position, Int32 id, UnityEngine.GUIContent content, Boolean multiline, Int32 maxLength, UnityEngine.GUIStyle style, UnityEngine.TextEditor editor) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUI.gen.cs:722)
 UnityEngine.GUI.DoTextField (Rect position, Int32 id, UnityEngine.GUIContent content, Boolean multiline, Int32 maxLength, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUI.gen.cs:557)
 UnityEngine.GUI.TextField (Rect position, System.String text, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUI.gen.cs:450)
 UniversalStats.OnGUI () (at Assets/UniversalStats.cs:34)
 


Thats the error and it points to:

 public void OnGUI () 
     {
         GUI.TextField (new Rect(Screen.width - 215,Screen.height - 550,0,0),"Score: " + gameScore, scoreTexture);
     }



I've used that line in different areas, and it hasn't caused problems before!

 if (gameScore > 0) {
                         GUI.TextField (new Rect (Screen.width - 215, Screen.height - 550, 0, 0), "Score: " + gameScore,scoreTexture);
                 }


Had to change it to the above line in order to not break it. Can anyone explain why?

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