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Skinned Mesh Renderer materials rendering problem for far moving object
Hi,
I have a 3ds max model imported into Unity3d 3.3 Pro using the .fbx exported file. The model is skinned and has 2 materials. It has 1 animation.
During import Unity creates a Skinned Mesh Renderer, 2 materials, the shaders are of type diffuse. Everything is fine.
The problem: I put it in a scene moving following a spline, with a main camera looking at it (smooth look at script). The camera is in a fixed position and very far with a field of view of 4 (very small).
At this point the model present the skin bleeding effect (the colour of the skin that should be hidden by the cloth is coming out instead creating a very noisy effect).
I don't know what is wrong... I tried every sort of shader but when the model is near the camera this effect disappear... and the animation is perfect.
I have no hardware problem: ATI 5870, 8 GB, AMD X6...
Answer by paperab · May 30, 2011 at 08:59 PM
The problem is cleared now.
I deleted the camera from the scene, then put another new one into it and the problem disappeared.
Before this I tried to copy the project, disable camera, disable all other objects. I don't know why but there should be some data/metadata created by Unity under the hood and that were deleted only when I removed the entire camera game object.
Would be nice to know if someone has an idea of what happened.
Thanks
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