Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by FourSheds · Oct 18, 2011 at 02:02 PM · touchperformancelagdelaylatency

iOS : Delayed response to touch began?

Hi,

Starting from a new empty scene on Unity iOS, I'm simply adding an AudioSource and the following script to the main camera (purely for testing purposes). The script simply play a sound upon any touch. After launching on the iPad2, there is an approx 0.5 second delay between touching the screen and the audio playing! Is this the bottom-line performance, or should I be doing something else to improve the response of touches?

(Naturally, a similar script responds immediately when testing for a KeyDown on the Mac, so the delay is purely down to Touch it would seem.)

 function Update () {
     
     for (var i = 0; i < Input.touchCount; i++)
       {
         var touch : Touch = Input.GetTouch(i);
           if (touch.phase == TouchPhase.Began)
           {
               audio.Play();
           }
       }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FourSheds · Oct 18, 2011 at 02:15 PM 0
Share

BTW, the problem persists even if I test for a single touch: if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)

avatar image FourSheds · Oct 18, 2011 at 03:55 PM 0
Share

As far as I can tell, this is purely affecting the audio engine. Any simple graphics or physics changes are happening immediately upon GetTouch().

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Zacker · Oct 18, 2011 at 04:00 PM

audio.Play() does take quite some ms on an iPad. Try using the profiler to see if it can tell you anything.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FourSheds · Oct 21, 2011 at 07:50 PM 0
Share

Thanks, it's not just me then.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Touch Lag With S2 1 Answer

iOS - Audio Lag? 1 Answer

Is it normal for unity to lag slightly after adding detailed meshes? 1 Answer

Unity performance issues. 0 Answers

Performance problems on Android (apk) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges