SECURITY Issue - Unity game tries connecting to an unknown IP address
Hi!
Some time ago, I made a game using Unity's Space Shooter tutorial to learn and test stuff. Today I worked on the project again; upgraded the project to Unity 5, improved it and made another build.
After testing the game, I let the game opened on its "Game Over - Press 'R' to Continue" screen and left my desk to do other stuff. When I returned, I just randomly clicked in my game when suddenly, my Comodo Firewall shows me the game tries to connect over HTTPS to some unknown IP address. What the heck???
Needless to say, I'm not in a happy mood. I ran a quick IP check and it seems to point to some Amazon server (us-west-1.compute.amazonaws.com).
=== COMODO Firewall Logs - Firewall Events === Application: D:****\myGame_Win32.exe Direction: Out Protocol: TCP
Source IP: host (PC's local IP address) Source Port: 51503 Destination IP: 52.52.117.175 Destination Port: 443 (aka HTTPS)
I'd really, really like an explanation... I built the game from scratch, hand coded every single scripts and there's no networking component in my game.
What's going on? O_o
NOTE: I can replicate the issue too; while typing this question, I left my game opened, A while later, Bam! Again, attempts to connect to that same IP address twice.
Specs: -Unity 5.4.1.f1 -Windows 10 Pro 64bit
Answer by Landern · Oct 25, 2016 at 03:59 PM
Did you try and just going to the address? Anyways it resolves to: http://hwstats.unity3d.com/index.html You can read the privacy policy and all that jazz at that site, you can be in an unhappy mood but you agreed to it.
Cool! I never thought of doing such a simple thing: when your $$anonymous$$d basks in technical stuff all day long, it's easy to miss simple things like this... I really thought something was wrong, thus my initial mood. Now, I'm smiling again! :D
Does Unity provides some kind of listing specifying domains, IP and protocols used by their apps? That would be awesome.
I do read all EULA, ToS and the like; it just never crossed my $$anonymous$$d that a standalone test build would be considered an "installation", even less worthy of being reported to Unity for statistical usage. lol
I'm sure this post will help many others wondering what this network activity is.
Thank you very much Landern!
I'm not aware of a list, you may want to send a correspondence to privacy@unity3d.com and see if there is anything they can provide. I can understand being suspect now-a-days though :)
Your answer
![](https://koobas.hobune.stream/wayback/20220612095356im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
how to define a user id securely 0 Answers
Any way to add a layer of protection for asset from getting rip from apk 0 Answers
Could not connect to server: Operation timed out 0 Answers
Multiplayer Database Security 1 Answer
Stop Animation at current frame 0 Answers