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Question by JacksonBurrell1 · Sep 06, 2016 at 04:40 AM · c#uitimertimer-scripttimers

Unity 5 - Time counter Up script (millisecond precision) UI

Hey, Just wondering how do you create a script that constantly counts up in game, with Millisecond precision.

The timer must be able to continue after the scene is reloaded, or another scene with the timer. Example: "01:34:87"

Thanks.

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Answer by mehdipatak99 · Aug 16, 2021 at 09:02 PM

@JacksonBurrell1 using System.Collections; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement;

public class timer : MonoBehaviour {

  public Text timerLabel;
  
  public float time;
 
 
  
  void Update() {
 
      
      time += Time.deltaTime;
      
      var minutes = Mathf.Floor(time / 60); //Divide the guiTime by sixty to get the minutes.
      var seconds = time % 60;//Use the euclidean division for the seconds.
      var fraction = (time * 100) % 100;
      
      //update the label value
      timerLabel.text = string.Format ("{0:00} : {1:00} : {2:00}", minutes, seconds, fraction);
  }

},@JacksonBurrell1 using System.Collections; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement;

public class timer : MonoBehaviour {

  public Text timerLabel;
  
  public float time;
 
 
  
  void Update() {
 
      
      time += Time.deltaTime;
      
      var minutes = Mathf.Floor(time / 60); //Divide the guiTime by sixty to get the minutes.
      var seconds = time % 60;//Use the euclidean division for the seconds.
      var fraction = (time * 100) % 100;
      
      //update the label value
      timerLabel.text = string.Format ("{0:00} : {1:00} : {2:00}", minutes, seconds, fraction);
  }

}, using System.Collections; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement;

public class timer : MonoBehaviour { public Text timerLabel;

  public float time;
 
 
  
  void Update() {
 
      
      time += Time.deltaTime;
      
      var minutes = Mathf.Floor(time / 60); //Divide the guiTime by sixty to get the minutes.
      var seconds = time % 60;//Use the euclidean division for the seconds.
      var fraction = (time * 100) % 100;
      
      //update the label value
      timerLabel.text = string.Format ("{0:00} : {1:00} : {2:00}", minutes, seconds, fraction);
  }

}

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