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Question by dawsongray · Dec 06, 2017 at 02:25 AM · scripting problemprogramming

TouchControls/MouseInput HELP PLEASE

I have this script and i would like it to use mouse clicks for movement instead of w a s d.

using UnityEngine; using System.Collections;

public class CowMove : MonoBehaviour {

 public Vector3 nextDir;

 public float jumpForce=100;

 public float speed=5;

 public float speedRot=100;

 public float rotationOffset;

 Rigidbody rb;

 public Vector3 curPosition;

  void Start(){
     rb = GetComponent<Rigidbody> ();

}

  // Update is called once per frame
  void Update () {
      

     if(transform.position!= new Vector3(curPosition.x,transform.position.y,curPosition.z) +nextDir)
     {
         transform.position=Vector3.MoveTowards (transform.position, new Vector3 (curPosition.x, transform.position.y, curPosition.z) + nextDir, speed * Time.deltaTime);

         transform.rotation=Quaternion.RotateTowards(transform.rotation,Quaternion.LookRotation(Quaternion.Euler(0,rotationOffset,0)*nextDir),speedRot*Time.deltaTime);

     }else{
         nextDir = Vector3.zero;
         curPosition=transform.position;
         curPosition.x = Mathf.Round (curPosition.x);
         curPosition.z = Mathf.Round (curPosition.z);


     if(Input.GetAxisRaw("Horizontal")!=0) {

         nextDir.z = -Input.GetAxisRaw ("Horizontal");
         Move();

     } else if (Input.GetAxisRaw("Vertical")!=0) {


         nextDir.x = Input.GetAxisRaw ("Vertical");
         Move();
       }
 }

}

     void Move()
     {
     rb.AddForce (0, jumpForce, 0);
     }
     

}

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