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Question by
Nuda · Jul 30, 2019 at 09:59 PM ·
unity 5networkingserverscene-switchingonline
Using ServerChangeScene("scene") wont spawn players in new scene.
I'm using unity Network Lobby from the asset store. I need to make is so when one player kills the other the game switches scenes. The player scrip calls NetworkManager.singleton.ServerChangeScene("scene name") when it is killed and the new scene loads but wont spawn the players into it. I have been working on this for a few days and I am at the point where I feel like I have tried everything. Any help is very appreciated. Thanks!
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