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Question by
YanARock · Feb 24, 2019 at 04:44 AM ·
unity 5networkingserverscene-switchingclient-server
NetworkManager.ServerChangeScene from client to server
Hi all,
I have an application that relies on NetworkManager.ServerChangeScene to change scenes. Currently the change in scene is controlled by the host and the scene changes on the client.
I am looking for a way for the client to be able to control the change in scene. Does anyone know how to do so?
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