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Question by Aram-Azhari · Dec 16, 2009 at 03:41 PM · dllmonointerop

How the c/c++ code limit affects the Unity

Hello, considering this question http://answers.unity3d.com/questions/976/how-to-set-unity-for-finding-the-c-dll

I wanted to know, does c# dll work in unity ? (not the unity pro)

and if it does, assume I compile a c# dll, and in that dll I create a wrapper to a c++ dll, will i be able to use those c++ dll files indirectly in unity (indie)?

Thank you,

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Answer by jashan · Dec 16, 2009 at 11:46 PM

You can use a C# dll (also called ".NET assembly") - simply drop the assembly into the assets folder and it will be available at the given compile step.

However if that C# dll is trying to access a native (for instance C++) dll (using p/invoke and friends), that C# assembly will fail at runtime - unless ofcourse you're using Unity Pro.

See also Plugins - Pro only feature.

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Answer by Ricardo · Dec 16, 2009 at 04:00 PM

You may want to check this other related question - .Net assemblies work in both Unity and Unity Pro. As far as doing an interop wrapper, why not try it?

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Answer by StephanK · Jan 16, 2010 at 09:55 PM

Well there is the FmodEX-Wrapper which is supposed to work in Indie and Pro. As far as I can see, that wrapper depends on the fmodex.dll so to me it seems like it's somehow possible to circumvent the limitations. But I'm no expert in C# assemblies, so maybe it's doing something else, that I missed. ;)

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