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Question by Nihaar123 · Nov 02, 2015 at 06:40 AM · rigidbodyplayervector3controllergetcomponent

How do I use the GetComponent to access the RigidBody?

I don't really know about C#sharp. Could I get help? This is my program. I'm trying to get the user input to control the player. I cant get the RigidBody component.

using UnityEngine; using System.Collections;

[System.Serializable] public class Boundary { public float xMin, xMax, zMin, zMax; }

public class PlayerController : MonoBehaviour { public float speed; public float tilt; public Boundary boundary;

 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     Rigidbody.velocity = movement;
 }

}

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Answer by Taxen0 · Nov 02, 2015 at 03:05 PM

Have a look at: http://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html

First you should create a variable of type Rigidbody and in the Awake you set that variable to the actual component, so that you can use that variable to access the rigidbody later.

Example: (not tested!)

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {

     private Rigidbody rb;

     void Awake(){
          rb = gameObject.GetComponent<Rigidbody>();
     }
  
     private void Example() {
         rb.velocity = some value;
     }
 }

Also have a look at http://docs.unity3d.com/ScriptReference/Rigidbody.html if you haven't already. there are other ways to move the object instead of changing the velocity directly.

Hope you found this helpful!

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avatar image Nihaar123 · Nov 03, 2015 at 06:57 AM 0
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Thanks for the help! $$anonymous$$y program is working much better now. All I need to do is figure out what's wrong with the classes. Other than that, it is perfect!

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Answer by himanshugupta159 · Jun 15, 2018 at 07:34 AM

Check Out the below linq it provide's the information of using get component:link text

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