Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by CristianWC · Jun 01, 2016 at 01:26 AM · rotationlocal velocity

Velocity base on Rotation

I was searching for how to add local velocity in a gameObject but i didnt find any answer so i created this code to the velocity base on the rotation:

     float xVel;
     float yVel;

 void Update (){

     if(Input.GetKey(KeyCode.A)){

         transform.Rotate (0, 0, 2);
         
     }else if(Input.GetKey(KeyCode.D)) {

         transform.Rotate (0, 0, -2);
     }


     if (transform.eulerAngles.z <= 10 || transform.eulerAngles.z >= 350) {
         
         yVel = 2f;

     } else {
         
         yVel = 0f;
     }

     if (transform.eulerAngles.z <= 190 || transform.eulerAngles.z >= 170) {

         yVel = -2f;

     } else {
         yVel = 0f;
     }

 }

     void FixedUpdate(){

     GetComponent<Rigidbody2D> ().velocity = new Vector3 (xVel, yVel, 0);

}

the problem is that when i run the game, the yVel i s always equal to -2, doesnt matter the rotation, please help, im newbie. Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ricke44654 · Jun 01, 2016 at 03:07 AM

I think line 25 needs to be an And condition instead of an Or condition, as I assume you want to check if the value is between 170 and 190. So it would read:

 if (transform.eulerAngles.z >= 170 && transform.eulerAngles.z <= 190) {

The way it is currently written with the Or condition, the statement will end up being true all the time as it is checking:

  • If z <= 190, so any value less than or equal to 190. OR...

  • If z >= 170, so any value greater than or equal to 170.

Either one of those statements will always be true, so your yVel is always getting set to -2. Hope that makes sense. :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

trying to get local forward and side to side values 0 Answers

How to lock X rotation on 3D object? 0 Answers

How to make platform to rotate player ? 0 Answers

2D TopDown rotating a gun according to its parent position, ON MOBILE, not PC, 0 Answers

transform.parent.localRotation not working (Object reference not set to an instane of an object) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges