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Question by Fabse · May 30, 2011 at 10:21 AM · audiowebplayerlooplagfocus

Audio lag/loop after weplayer gets focus again

Hi,

I encoutered a problem with the audio of a ogv video, focusing on a webplayer build: After loading and while playback an external ogv file I call the MovieTexture.Stop() method. Now the video

stopped and i don´t hear any audio...fine. After switching to my OS (Win) or another running application and

coming back to the webbrowser, you can listen to the problem, unity is perfoming a permanent audio loop, when

there should be silence.

To test my problem i set up a very simple test scene: Create a Plane, attach an audio source to it and also the following script:

 private var intro: MovieTexture;
 private var showIntro = false;
 private var url_intro = "Intro_Video.ogv"; 
 
 function Start(){
     // ----------   VIDEO   -------------- //
 
     // Start download
     if(!intro){
         var www:WWW;
         
         if ((Application.platform == RuntimePlatform.OSXWebPlayer) || (Application.platform == RuntimePlatform.WindowsWebPlayer)) {
             www = new WWW(Application.dataPath + "/video/" + url_intro);
         }
         else www = new WWW ("file://" + Application.dataPath + "/video/" + url_intro);
 
         // Make sure the movie is ready to start before we start playing
         intro = www.movie;
         while (!intro.isReadyToPlay)
         yield;
         
         // Assign clip to audio source
         audio.clip = intro.audioClip;
     }
     // Sync playback with audio
     if (intro && !intro.isPlaying){
         intro.Play();
         audio.Play();
     }
     showIntro = true;
 }

 function OnMouseUp () {
    intro.Stop();
 }

make sure to position the plane in front of the camera so that you can click on it. make a webplayer build. create a subfolder called "video" and put some ogv in that folder. rename the ogv to

"Intro_Video.ogv" for success with loading the external file. with a click on the plane you stop the video (and audio).

Is it a bug or am I doing something wrong?

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Answer by Fabse · Jul 27, 2011 at 09:24 AM

Thanks a lot for just not answering. I decided to post my problem here, because this place is called "unity anwers". Well... in fact i had to wait since may 30th... looking every week for an answer....until today i downloaded the new version. Without changing anythig it works now. So it was a bug and it is fixed now. Thanks again for no answer.

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