Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by j0ffe · Jan 06, 2013 at 01:49 PM · c#mouselook

Mouselook rotate around two axis.

I have made a mouselook script for First person but i can only rotate aroun y or x axis depending on what i have set in the inspector. What do i need to add or change in my script to make it work on both axis?

     public enum rotation_axis {
         mouse_x = 0 , mouse_y = 1
     }
         
     public rotation_axis rot_xy = rotation_axis.mouse_x | rotation_axis.mouse_y;
     
     // X-Axis
         
         public float sensitivity_x = 400;
         public float minimum_x = -360;
         public float maximum_x = 360;
         float rotation_x = 0;
         
     // Y -axis
         
         public float sensitivity_y = 400;
         public float minimum_y = -360;
         public float maximum_y = 360;
         float rotation_y = 0;
     
     // Rotation
     
     public Quaternion original_rotation;
     
     // Use this for initialization
     void Start () {
         original_rotation = transform.localRotation;
     }
     
     // Update is called once per frame
     void Update () {
         if(rot_xy == rotation_axis.mouse_x){
         
             rotation_x += Input.GetAxis("Mouse X") * sensitivity_x * Time.deltaTime;
             
             Quaternion x_quaternion = Quaternion.AngleAxis(rotation_x , Vector3.up);
             
             transform.localRotation = original_rotation * x_quaternion;
         }
         if(rot_xy == rotation_axis.mouse_y){
         
             rotation_y += Input.GetAxis("Mouse Y") * sensitivity_y * Time.fixedDeltaTime;
             
             Quaternion y_quaternion = Quaternion.AngleAxis(rotation_y , Vector3.right);
             
             transform.localRotation = original_rotation * y_quaternion;
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Unity's mouse look causing movement issues 1 Answer

C# How do I toggle MouseLook in game? 1 Answer

I want to create an interactive right analog MouseLook? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges