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Question by OJ3D · Mar 07, 2014 at 03:02 PM · c#windowsdynamic

Need Help getting 4 different GUIS on 4 Different Viewport Cameras

Hi everyone, kinda a noobie to Unity 3D. So, I know how to get a gui going on the main camera. I wrote 4 different GUI scripts and applied them to 4 different cameras ( GUI1Cam1.cs ,GUI2Cam2.cs ,GUI3Cam3.cs ,GUI4Cam4.cs - one for each qudrant viewport). They all seem to want to go to the top left corner of the Main Unity Window.

Before this apporoach, when i tried creatig GUIS from one script, the GUIs overlayed over each viewport perfectly. But, when you resize the actual Unity window the GUIs aren't dynamic and don't move along with the viewport.

Anyway to do this? I saw some answers discussing GUI layers and what not, but not quite sure what it all means. I know GUItext object can achieve this by shutting layers on/off regarding each camera but my GUIS will be reading data from an i/p csv file.

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