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This question was closed Mar 03, 2017 at 02:42 PM by PresidentPorpoise for the following reason:

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Question by PresidentPorpoise · Nov 28, 2016 at 08:04 AM · animationscripting problemscripting beginner

Animation will not play when I call it in C#

Hello, I am trying to get an animation to play when I click an object with the attached animation. I used OnMouseOver to check if the mouse is hovering over the object, then I used Input to get the left mouse button. After the input is checked, an animation is coded to play. Problem is, it will not play.

I get no errors with this script, but nothing happens. My Debug.Log's return the strings to the console, so I know my crap is working. Please, can someone help me? I gotta go to sleep.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ContainerOpen : MonoBehaviour
 {
     void OnMouseOver()
     {
         Debug.Log ("screw you");
         if (Input.GetMouseButton (0)) 
         {
             Debug.Log ("you clicked this piece of shit, now good luck playing an animation");
             gameObject.GetComponent<Animation>().Play("TopLeftDeskDrawer|OpenClose"); 
         }
     }
 }

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avatar image Theinsanekiller · Nov 28, 2016 at 08:53 AM 0
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Are you using old Animation component to animate or the new mecanim animator controller?

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Answer by Theinsanekiller · Nov 28, 2016 at 08:58 AM

Why dont you test your code by checking what your play function is returning? Actually Play function returns bool. Check whether it is return true or false. if it is returning false then the animation component is not able to find your animation.

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